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cross-posted from: lemmy.zip/post/71742901
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Havatra
member since 17 Mar 2025 08:41
cross-posted from: lemmy.zip/post/71742901
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I appreciate that they consider adding back the content they took away in Destiny. It doesn’t negate the fact that they took it away in the first place, but it’s good to see they wish to make up for it at least.
But you can always add text in the body of the post?
So nothing new, really, just another higher-up realizing the market is shifting.
And I’m just reluctant to click on articles with sensational/clickbait titles due to that reinforcing their behavior of making those titles. If there’s some new and good reporting worth reading about however, I’m fine with clicking the link.
Appreciate your comment :-)
Clickbait title - care to provide some content/context?
Good points; I’m convinced.
I’ve enjoyed all their works tbf, and I’ll likely get to enjoy yet another good game :-)
Good point! I’m confident that they’ll deliver some thought provoking elements to the story in this regard.
Furthest removed from the core gameplay? What is the core?
The difficult survival? Not knowing what next will try to kill you? The uncertainty of the future? Living in darkness both figuratively and literally? The longing for the life before the war? Exodus is just the least dark game, but the core is still very much there I feel like?
True, though I was a bigger fan of Metro Exodus for the fact that they left the psychic stuff out honestly. Exodus is a good example of how you don’t have to follow the recipe exactly to get a good cake. Nevertheless, there has always been a big focus on the atmosphere and the people, regardless of the psychic part of the story, where they’re coping with survival while piecing together what has been going on before during and after the bombs.
However, I just read an article here that reassured me greatly: ign.com/…/metro-2039-developers-on-how-russias-in…
They still focus on the slow burn story, so all is good, I believe! :-)
This one I’ll be keeping tabs on - sounds like a great and fun game!
I’m stoked for another Metro game, but I feel like they’re leaning a little hit too heavily into the radioactive monsters with this one? I feel like it’s becoming less “possible dystopian future” and more “save the world/country from the supernatural creatures” kind of game…?
What I really like with the franchise is how everything is grounded in possible everyday reality. Sure they have some monsters, but it’s not trippy or fantasy-like. There’s atmosphere through the environment being filled with everyday items in a post-war world, like printed photographs hung up on the walls, letters left behind by now-skeletons, and the general scarcity of resources that make survival a core piece of everyone’s mind. I hope they will achieve this like in their past games, with storytelling grounded in reality being front and center.
On another note, it’s interesting how they have made what looks like Pripyat, and I kinda hope it is! I’d much rather explore Pripyat in Metro than in Stalker.
The way that kids and students learn has changed drastically ever since the start of the world wide web. We no longer need schools or teachers to acquire information or knowledge.
What we need teachers for now is to teach how to interpret the information that we find, to verify its authenticity, and when & how to challenge that information.
With AI (still hate that term) it has become easier than ever to use shortcuts in thinking. Why figure out of the answer when you can just have the answer presented to you? Big Brother loves you!
Teachers are more important than ever, lest we want a society of sheep that can only think as far as the internet and AI let them, which by this point is largely controlled by tech giants and governments. See Information Warfare.
Also worth a read/dive:
State-Sponsored Internet Propaganda
Cognitive Warfare
Only possible reason I can think of is a type of M.A.D.