Microsoft patent describes in-game advertising triggered by boss fights, loading screens, and cutscenes
TechSpot
Microsoft patent describes in-game advertising triggered by boss fights, loading screens, and cutscenes
The filing points to a possible ad-supported model for PC and console games that is less disruptive than the approaches commonly used in mobile titles.
Watching an ad would earn players another block of ad-free play time, called a “credit”
Indies, romhacks, fangames, recompilations, mods, etc can extend the life of any game nowadays.
I remember feeling bad about how the original PvZ was absolutely wasted on EA, who made sequels that are just mobile slop. Relatively recently I found out that a huge community exists to make more of the good stuff and it’s legitimately overwhelming how much community stuff there exists for this one game alone.
The other obvious example is Minecraft which for me has basically just been a platform for individual mod packs that are basically their own games. And of course, Skyrim. I’ll get back to that one day.
Am I turning into those people I used to see all over forums when I was a kid talking about games from the 90s that didn’t seem that compelling to me?
They can even make Pokemon games fun to play as an adult.