Microsoft patent describes in-game advertising triggered by boss fights, loading screens, and cutscenes
TechSpot
Microsoft patent describes in-game advertising triggered by boss fights, loading screens, and cutscenes
The filing points to a possible ad-supported model for PC and console games that is less disruptive than the approaches commonly used in mobile titles.
Watching an ad would earn players another block of ad-free play time, called a “credit”
You’re right that social norms shift, but fundamental legal protections don’t evaporate overnight, especially in democratic nations with institutional checks. Suggesting that society will casually normalize grave robbery for profit within our lifetimes isn’t realistic.
Admitting that your argument relies on an “exaggerated cartoon” proves that your logic isn’t realistic. Video game ads are a voluntary consumer choice, but grave robbery is a non-consensual crime.
If you want a realistic corporate greed analogy, look at a company intentionally polluting the air and then selling clean air filters to profit off the damage. At least that deals with actual market behavior instead of shock value crime scenarios.