Microsoft patent describes in-game advertising triggered by boss fights, loading screens, and cutscenes
TechSpot
Microsoft patent describes in-game advertising triggered by boss fights, loading screens, and cutscenes
The filing points to a possible ad-supported model for PC and console games that is less disruptive than the approaches commonly used in mobile titles.
Watching an ad would earn players another block of ad-free play time, called a “credit”
Check out some Doom Eternal speedruns. (I guess 100% speedruns so you aren’t seeing people glitching through the game.) That game is actually extremely fast-paced. Good players are swapping through all fifty of their weapons every 4 seconds. Come to think of it, I wonder if the need for gore kills is a consequence of me sucking. (I think the chainsaw for ammo is unavoidable, though.)