@MufinMcFlufin@lemmy.world
member since 9 Jun 2023 03:40
comments
- on Microsoft patent describes in-game advertising triggered by boss fights, loading screens, and cutscenes in c/games@lemmy.world · 3d ago
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on ‘We were bored of traditional fantasy cliches’: inside Playground Games’ 10-year effort to revive Fable in c/games@lemmy.world · 4d ago
For something like the fourth “Fable” game in a row, and it’s definitely going to work this time.
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on Source Skin Rendering in c/games@lemmy.world · 2 Sep 2026
The 2 degree offset for Iris angles is something I’d never thought about. I wonder if that’s because each eye independently looking at an object in 3D space will need to be pointed slightly toward each other. If so I wonder if that 2 degree offset is just kinda an average they used so they wouldn’t need to calculate that angle once per eye.
Truth be told, that actually might be a neat thing to do. Imagine trying to think up really scummy ways to inject advertising into games, create new forms of mtx, etc. just to patent them and sit on those patents.
I feel like it would do a bit of the Streisand effect since by patenting them you’re making them known, but that could be a bit better than letting someone else figure it out and get exclusive use of that patent for years. Either way anyone checking gaming patents can learn about it, but in one situation it’s used for the duration of the patent and in the other its not.