@TallonMetroid@lemmy.world
member since 6 Sep 2023 08:40
comments
- on Day 798 of posting a Daily Screenshot from the games I've been playing in c/games@lemmy.world · 1d ago
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on Day 795 of posting a Daily Screenshot from the games I've been playing in c/games@lemmy.world · 4d ago
Heyyy, it’s that ship where you chased Charles Lee!
I’ve always been puzzled by the abilities in King Washington. Like, how does George Washington going mad because of the Apple lead to Connor being able to do… all of that? Is this some whacky Isu shit that Juno didn’t see the need to tell him he could do? Or is the Apple just not even bothering to keep things plausible?
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on Legend of Zelda: Ocarina of Time Remake Trailer in c/games@lemmy.world · 9 Sep 2026
The best example of this mentality is the release of the Hyrule Historia timeline, immediately followed by Aonuma going “sure we’re totes paying attention to the timeline for BOTW, so it’s totes obvious where it should be”, before eventually admitting that they did nothing of the sort.
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on Day 779 of posting a Daily Screenshot from the games I've been playing in c/games@lemmy.world · 4 Sep 2026
Assassin’s Creed 3 is where I learned that Ben Franklin was an incredible horndog.
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on The unseen dangers of Antarctic documentaries in c/linuxmemes@lemmy.world · 1 Sep 2026
Those look like emperor penguins, though, which are actually endemic to Antarctica.
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on Day 773 of posting a Daily Screenshot from the games I've been playing in c/games@lemmy.world · 29 Aug 2026
The thing that gets me is the disconnect between the combat animations and what’s actually happening as far as the game is concerned. If an attack visibly misses my character, especially because I specifically moved to dodge it, I expect to not take damage, y’know?
For contrast, Witcher 1 uses the same engine, but CDPR tweaked it so that while attacking is still all dice rolls that don’t really sync with your animations, you can interrupt combat at any time with a dodge, and if an attack animation misses a hitbox then no dice get rolled at all.
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on Day 773 of posting a Daily Screenshot from the games I've been playing in c/games@lemmy.world · 29 Aug 2026
Saw that hallway and that Quarren and immediately knew, this is KOTOR. The thing about the combat in this game–which was like the one thing I hated about the game–is that it’s actually all dice rolls under the hood, and the animations are completely meaningless. Like, it doesn’t matter if you physically move your character out of the way of a blaster shot, the dice already got rolled before the shot was rendered, so if your save roll failed then you’re still taking damage anyway.
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on Day 770 of posting a Daily Screenshot from the games I've been playing in c/games@lemmy.world · 27 Aug 2026
Man, that lightbeam from the door in that 3rd pic just looks really amazing.
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on Day 768 of posting a Daily Screenshot from the games I've been playing in c/games@lemmy.world · 24 Aug 2026
What I did in combat was use the rocket/sticky bomb modes and go for splash damage while flying backwards. I had enough damage mods equipped that most enemies died to one or two explosions, and when I ran out of ammo I’d throw debris to buy time until the gun recharged.
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on Day 767 of posting a Daily Screenshot from the games I've been playing in c/games@lemmy.world · 23 Aug 2026
Man, I’m just so glad that the dummies in this game never come to life to attack you. Sure, you’ve got those golems in the astral plane and Foundation DLC, but for some reason those guys just don’t have the same creep factor.
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on Day 763 of posting a Daily Screenshot from the games I've been playing in c/games@lemmy.world · 19 Aug 2026
You should be able to just fast travel back to the maze entrance, and you’ll be given the choice to either skip the maze and go straight to Dimensional Research, or replay it. AWE has those two arcade machines, but IIRC it’s just boss replays and a mob survival challenge.
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on Day 762 of posting a Daily Screenshot from the games I've been playing in c/games@lemmy.world · 18 Aug 2026
Haha, there’s a sidequest in the Foundation DLC where you have to pick up a TV as a flashlight, so you’re walking around in a bunch of pitch black rooms, except there’s a projected loop of Ahti dancing just moving across the walls the entire time.
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on What are some cool/decent PC games that are not on Steam? in c/games@lemmy.world · 16 Aug 2026
Holy shit. As a fan of both Love Live and Ace Attorney I never realized how much I wanted something like this. Unfortunately I don’t have any recs to give, so all I can offer are my thanks and an upvote.
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on Day 759 of posting a Daily Screenshot from the games I've been playing in c/games@lemmy.world · 16 Aug 2026
Oh man, Control. I have to agree with Jesse, the ashtray maze sequence was fucking awesome.
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on Day 755 of posting a Daily Screenshot from the games I've been playing in c/games@lemmy.world · 12 Aug 2026
The thing that I find works about Sofia is how different Ezio acts around her. You can’t tell so much in Brotherhood that he’s been at this for 20 years beyond that one crack by the doctor at the beginning, since they reused his model from the end of AC2 (which is just Ezio from the beginning of AC2 but with a beard), but Revelations really makes the effort to hammer in that Ezio is old and tired of it all, except when around Sofia.
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on Nothing wrong with that in c/animemes@ani.social · 10 Aug 2026
The only one of Aang’s kids that he was close to was Tenzin because Tenzin was the only airbender amongst them, and thus got all his time and attention.
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on Nothing wrong with that in c/animemes@ani.social · 8 Aug 2026
All those other guys also ended up being shitty dads, so Ash gets points for not joining in on that.
Mostly I remember Liberation for being the only AC game I’ve played where the economy bored me to tears. The worst part is I don’t even remember why I found this particular iteration so tedious.