@igmelonh@lemmy.blahaj.zone
member since 9 Aug 2026 04:19
comments
- on ACAB Rule in c/onehundredninetysix@lemmy.blahaj.zone · 2d ago
-
on Day 773 of posting a Daily Screenshot from the games I've been playing in c/games@lemmy.world · 29 Aug 2026
Reminds me that a couple years ago I went back to Morrowind for the first time since I was a kid. Lot of nostalgia built up, and I still like it for what it is.
I hit some enemy (one of them little bugs on the trail to Balmorra) and the game’s like “you missed”. Excuse me? No, I didn’t. I modded that out because that system only makes sense in turn-based RPGs or Disco-esque dialog that can easily and visually account for it; not in an action RPG. Damage resistance (or even immunity) can be fine, but attacks that visually hit but the game says miss never feel fair. Definitely a quirk of early games in the genre.
I do overall prefer its expanded skill and gear system over later entries’ more simplified ones, though.
Of note are mirror ambigrams. Particularly vertical axis mirror ambigrams, in this instance. That is, words that could be read by reflecting the design. Basile Morin has a list of ambigrams – mirror and otherwise – that they’ve designed on their website here.