@kuberoot@discuss.tchncs.de
KubeRoot
member since 25 Jun 2023 11:43
comments
- on reason enough to fail the interview in c/programmer_humor@programming.dev · 31 Aug 2026
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on A touch of AI is all it takes to trigger backlash, as a promising new indie falls afoul of slop skeptics in c/technology@lemmy.world · 26 Aug 2026
One thing I’ll say is that Chants of Sennaar is, to my knowledge, usually compared to metroidvanias, part of a subgenre sometimes called “metroidbrainia”, also known as knowledge-gated/rule-discovery puzzle games. Though it’s a bit debatable in terms of how much of it is gated by knowledge, and how much is built to be mechanical progression, but the general idea holds.
I’m also not sure if you can really bruteforce your way through it, but it’s been a while since I’ve played it.
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on A touch of AI is all it takes to trigger backlash, as a promising new indie falls afoul of slop skeptics in c/technology@lemmy.world · 26 Aug 2026
Roguelike is more complex, there’s no governing body to decide on a proper definition, but I think the consensus that was reached long ago includes elements like turn-based, grid-based, non-modal, playable in an ASCII terminal. I think the last one is outdated, but the rest are significant components of what makes roguelikes… roguelikes.
Modality in games is a particularly interesting aspect when you start looking at various other games, and something that matches up with things I dislike in games. One fun example is movement in FPS games, which can be built either on universal mechanics or a predefined moveset - some games will allow you to perform a vault move when next to a low obstacle, other games might let you crouch, jump, and crouch while jumping to get over low obstacles.
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on A touch of AI is all it takes to trigger backlash, as a promising new indie falls afoul of slop skeptics in c/technology@lemmy.world · 26 Aug 2026
There are plenty of games with that that suck, so it can’t be the foundation of what Souls-likes are.
I’m sure there are also plenty of games with exploration that suck, I don’t think that really makes it a valid point. I can’t speak to what soulslikes are, since I haven’t played the original games, but a game can implement one element well and still fail at being an interesting game, which doesn’t invalidate that element in any way.
Realistically, can’t both combat and exploration be foundational elements of soulslike? I got the impression a big part is the way the combat works, usually involving a lot of commitment into your combat moves, with animations on attacks, dodges, heals, and multiple ways to be punished (and punish enemies), including plain damage, wasting items, wasting stamina.
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on A touch of AI is all it takes to trigger backlash, as a promising new indie falls afoul of slop skeptics in c/technology@lemmy.world · 26 Aug 2026
I haven’t played souls games, but perhaps the difference is how central that is to progression? In a metroidvania the world is typically littered by both paths you can’t go through and secrets for you to find, both of which require abilities you’ll be gathering consistently as the main method of progression. As you wander the same paths, the abilities make it easier and faster while letting you find those secrets and now-usable paths to progress further.
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on What are some cool/decent PC games that are not on Steam? in c/games@lemmy.world · 17 Aug 2026
Regarding osu’s source code, I think the original osu (osu!stable) is closed-source, and I think the servers might be closed-source, but I believe osu!lazer, the new reimplementation in C#, is fully opensource. It’s an ongoing effort and a long-term migration it’s in the middle of, but lazer looks great and I think it’s already meant to be the main version now.
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on Amid RAM price hikes, Microsoft reportedly raises Windows license cost, forcing OEMs to hike prices even further on hardware in c/technology@lemmy.world · 11 Aug 2026
I think that might be losing a $100 discount from the other configuration, possibly because they have excess smaller drives that don’t meet win11 requirements?
Nope, the rise in water shows exclusively the volume. Density is derived using volume and mass, with mass being measurable by weighing. The only factor density plays directly is indeed floating, but you can just push the sphere under with a thin rod without significantly impacting the measurement.
It’s generally simple - water has some volume, sphere has some volume. Assuming a cylindrical container, the base of the cylinder is known, and the volume of it is equal to the volume of water, which means you can derive the height (or vice versa). If you now add the sphere, the sphere pushes out the water, which means you add the volume of the sphere to the water - and if you measure the height, you can calculate the total volume of water+sphere, and subtract the initial volume of water to isolate the volume of the sphere.