@phailhaus@piefed.social
egregiousRac
member since 9 Mar 2026 15:13
comments
- on Overkill, really in c/linuxmemes@lemmy.world · 5h ago
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on No Man's Sky 10th anniversary Cosmos update is here, and that means orbital bases, space station ownership - and yes, you can finally fly to the sun in c/games@lemmy.world · 9 Sep 2026
But can you eat the sun?
Darn. Now I want a Milky Way®.
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on CoMaps: The Offline App That Guided Rescuers Without a Signal in the Venezuela Response in c/technology@lemmy.world · 27 Aug 2026
It may be due to Apple users looking for alternatives to Apple Maps now that it has ads.
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on Following accusations, James Pond Legacy devs say no generative AI was used in creating artwork in c/games@lemmy.world · 20 Aug 2026
The process image makes it clear that they are lying. Step 3 is step 4 with bits crudely painted out. You can see it easily on the shoulder and chest. They are making up intermediary steps after the fact, which would be unnecessary if there were intermediary steps.
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on iOS 26.6.1 And iOS 18.7.10—Update Now Warning For All iPhone Users in c/technology@lemmy.world · 19 Aug 2026
With everybody on Webkit, a vulnerability in it applies to every browser and nearly all apps on iOS. If other engines were allowed, a threat would only apply to apps using that engine.
On the flip side, keeping the engine centralized means that a single fix will close a hole in every app, keeping unmaintained apps safer.
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on Laura Fryer - HR is killing Games in c/games@lemmy.world · 14 Aug 2026
Production quality is the death of high-choice RPGs. When a game has two artists pumping out dozens of assets a day and every choice just changes some text and objects around, you can afford to give the player a ton of choice. Even the early DA games were on the tail end of that, with all the dialogue voiced, requiring recording and implementation cost for every line.
These days, big games are expected to have not just voiced dialogue but to have choreographed cutscenes. Making your animators spend a week on a cutscene 5% of players will see is viewed as a waste of money, so you cut the decision branch that leads to it.
There was a period in the late 90s to early 2000s where you could make an RPG that was top-5 in every way. That will never happen again.
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on Guess the game (#010) [Solved - See Comments] in c/games@lemmy.world · 11 Aug 2026
This game is specifically an FPS set in the first C&C game, which is pretty cool. It uses the buildings from that game and a bunch of the units.
The 3D engine used for this game would go on to be used for the 3D rts games too (Generals, C&C3, Middle Earth, etc).
BSD isn’t Linux.