Raiding the past: Lara Croft relives her first adventure in Legacy of Atlantis
the Guardian
Raiding the past: Lara Croft relives her first adventure in Legacy of Atlantis
We have a first play of the forthcoming Tomb Raider remake and speak with its developers. Can they improve on the gameplay without losing what made the 1996 original such a classic?
Part of me is so upset how many games we’ve now seen get multiple remakes. Tomb Raider 1 is up to like its fourth version. Starfox has 3-4, Ocarina of Time has 3, Resident Evil 1 is likely to get a 3rd.
I just wish we were pushing for new experiences, especially from major studios capable of it. Everyone who sighs in disappointment anytime a games show announcement isn’t a sequel to a franchise they know is part of the problem.
Taking an actual risk?
Not with my venture capital! You better shit out some generic reboot so we can spend most of the development budget on the IP instead of actually developing something.
Problem is also the people that keep rebuying these games!!!
I have friends that are rebuying StarFox, Ocarina and RE
my only tiff is how long they waited to make these remakes. Capcom remade RE 2,3,4 before 1 (with modern controls), Nintendo waited 30(?) years to bring OOT to modern consoles, Konami remade MGS 3,4 before 1 and 2, and they remade Silent Hill 2 before 1, makes little sense to me
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So many game developers only know how to do derivative slop.
I am hoping for a more realistic and challenging Tomb Raider game instead of cinematic crap that plays itself. I don’t think it’s ever going to happen.
All of those things were in the reboot trilogy, and those games hardly played themselves.
The reboot trilogy was a bit too close to Uncharted. I enjoyed those as shooters but they never felt like a true continuation of classic Lara Croft games.
Death Stranding style of traversal challenge is closer to classic Lara Croft than Uncharted ever was. The bean counters only follow trends though.
They’re quite different, but I think the more you try to adhere to classic Tomb Raider, the more visceral distaste you’ll get from people about how poorly those old games controlled. The puzzles in that reboot trilogy, though they often could have benefited from multiple additional steps to make them more interesting, were better than anything in Uncharted, since Uncharted loved to just give you the answer out of a magic notebook rather than let you solve things yourself. The second and third games in that TR trilogy were better about this than the 2013 game. The Legends era of Tomb Raider didn’t have much in the way of high highs, but there were definitely very low lows, and you end up with RPG skill trees in the reboot trilogy so that you can both A) decide how much optional content you want to do but also B) have a tangible incentive to do it, unlike what SkillUp pointed out in Wolverine’s progression elements in how those systems can be thoughtless.
As for chasing trends, they did a bit, but it became a real ouroboros when Uncharted 4 added a mechanic or two from the Tomb Raider reboot trilogy into its kit, and at least if TR was going to rip off some stuff from Uncharted, the combat in those three games was the best across either franchise.
I’d also recommend that recent Indiana Jones game, if you haven’t played it, speaking of ouroboros.
I haven’t tried the Indiana Jones game. I usually stay away from games with preexisting licenses because they tend to be more for general audiences than people that are into gaming.
I’ll add it to my wishlist.