After a year of struggling and losing my job to AI, my game finally made it to 4000 wishlists! This is how it feels:
preview
I might make a future post about how much I struggled to get my game out there and the non-game dev stuff that slowed me down (like losing my job because our company decided to dismiss 50-60% of its work force).
My promise to the players: no vibe coding, no AI art, no AI scripts, no AI music, no AI voices.
My game is called The Milgram Experiment
Thank you! Yeah, I’m very adamant on doing public playtests, because I really want this game to be well polished. I can’t believe I thought I could playtest my previous games on my own