@mrmaplebar@fedia.io

mrmaplebar

member since 27 Sep 2025 07:54

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Any self-hostable alternative to playit.gg for easily exposing local game servers to the public internet?

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For those who don't know, playit.gg is a free/cheap service for exposing self-hosted local game servers to the wider internet.

But as someone who already has access to a cheapish VPS, I'm curious if anyone knows of any self-hostable alternatives that I could just run as a container on my VPS.

I've been toying with using Wireguard UDP tunneling, but it's proving to be a little bit more difficult and complicated than I was bargaining for. So if anyone knows of anything out there that does something like this, I'd be grateful!

What are my best options for hosting classic game servers in 2026?

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I've been increasingly getting into the idea of hosting some servers for classic PC games like Counter Strike 1.6 and various Half-Life mods, but I'm curious what the consensus is for what the best options are for doing so right now.

I have some experience hosting servers at home in a "homelab" kind of context (mostly for stuff like Jellyfin, Samba, etc.), and I know how to spin up docker containers and administer a Linux computer decently for LAN use. Right now I use tailscale to access my homelab stuff remotely, but I don't know if that would work well in the context of hosting a public game server.

Generally I don't have much knowledge about safely exposing my local hardware to the wider internet for my circle of ~20 friends to join.

So basically I'm wondering what you all would do for hosting game servers if you were going to start today...

Would you use local hardware with port forwarding? Or would you go with a VPS (and if so, can you recommend one for North America)?

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