Gonna be interesting to see where WoW Forever (such a shit name) goes. The game really doesnt lend itself to horizontal progression, they are going to have to keep dropping content consistently.
Turtle WoW (a famous WoW Vanilla+ private server that recently shut down due to Blizzard) actually showed how a healthy Vanilla+ interpretation can look like. They added a lot of meaningful new content without adding power creep or making existing content obsolete.
Basically a proof that it is possible with Classic WoW.
Its not impossible, but hard. They need a consistent content cycle. You level very fast in WoW, so once people are maxed, what is there for them to do?
Open world content, community funsies/rp content, collections, there’s a lot more you can do. Look at the vanilla plus private servers…or even Guild Wars 2 where leveling is exponentially faster than wow but you still have near infinite stuff to do. There’s tons of ways to do this without constant content additions, you just have to break out of the mindset of min/maxing and progression chasing, do stuff for fun instead of the slot machine effects.
Sandbox MMOs, designed with horizontal progression in mind. Something you can pick up, do whatever you want in, put down and then pick back up at a point in the future and carry on from exactly where you left off. You cant do this in WoW as a lot of your progress gets deleted or becomes irrelevant when they release a new expansion. WoW Forever is a mode that is trying to mimic that sandbox experience. That is a real challenge though.
Gonna be interesting to see where WoW Forever (such a shit name) goes. The game really doesnt lend itself to horizontal progression, they are going to have to keep dropping content consistently.
OSRS still king of "forever" MMOs.
Please elaborate
Turtle WoW (a famous WoW Vanilla+ private server that recently shut down due to Blizzard) actually showed how a healthy Vanilla+ interpretation can look like. They added a lot of meaningful new content without adding power creep or making existing content obsolete. Basically a proof that it is possible with Classic WoW.
Its not impossible, but hard. They need a consistent content cycle. You level very fast in WoW, so once people are maxed, what is there for them to do?
Open world content, community funsies/rp content, collections, there’s a lot more you can do. Look at the vanilla plus private servers…or even Guild Wars 2 where leveling is exponentially faster than wow but you still have near infinite stuff to do. There’s tons of ways to do this without constant content additions, you just have to break out of the mindset of min/maxing and progression chasing, do stuff for fun instead of the slot machine effects.
I agree, but there still has to be a game there. We will see.
what are those, and why is OSRS the king of them?
Sandbox MMOs, designed with horizontal progression in mind. Something you can pick up, do whatever you want in, put down and then pick back up at a point in the future and carry on from exactly where you left off. You cant do this in WoW as a lot of your progress gets deleted or becomes irrelevant when they release a new expansion. WoW Forever is a mode that is trying to mimic that sandbox experience. That is a real challenge though.
They have stolen enough of guild wars 2 already. Might aswell steal that aswell.
got it, where they introduce new skills instead of raising the level cap, and keep power creep from being an issue.
Devs said new raid tiers will increase item power.
Interesting. As long as that doesnt get out of hand. I cant see them keeping the power creep under control to be honest.