c/onehundredninetysix@lemmy.blahaj.zone · Zizzy@lemmy.blahaj.zone · 21 Sep 2026 16:43 MMO Quests Rule check post at origin
I did the same kind of justification, but it’s a design decision to pad out the activity with a gambling adjacent pattern. If the drop rate was 100% no one would question it.
It begins feeling repetitive.
Even though it’s less repetitive than the current system.
it would make sense if it was 90% drop rate, as you mostly harvest correctly but sometimes make a mistake …
Do we just need a “harvesting” skill that affects drop rate?
i mean some quests are 100% drop rate, and i for one like the variety. Does it make a huge difference? Not really but its still feels nicer
If you like it then you like it I guess. I never got those kinds of quests, personally
Yep, the slot machine algorithm (a bucket fills up with every coin, the fuller the bucket the more plausible the win).