rule




and for an OC to end it off here’s a pretty moth I found at work. I was on all 4s at the exit of the store getting this photo as customers walked past confused

cross-posted from: lemmy.world/post/51041819
And back to the bottom we go www.pixiv.net/en/artworks/125021614
I need him so baaad 😭😭😭
cross-posted from: lemmy.dbzer0.com/post/74442419
cross-posted from: lemmy.dbzer0.com/post/74448280
cross-posted from: kbin.earth/m/piracy@lemmy.dbzer0.com/t/3120649
As AI tech companies increasingly buy and destroy books to feed to their AI models, Anna’s Archive is calling for volunteers to help preserve them for the public record.
cross-posted from: kbin.earth/m/piracy@lemmy.dbzer0.com/t/3120649
As AI tech companies increasingly buy and destroy books to feed to their AI models, Anna’s Archive is calling for volunteers to help preserve them for the public record.
cross-posted from: kbin.earth/m/piracy@lemmy.dbzer0.com/t/3120649
As AI tech companies increasingly buy and destroy books to feed to their AI models, Anna’s Archive is calling for volunteers to help preserve them for the public record.
cross-posted from: lemmy.zip/post/70243886
Experimental feature but can be enabled in firefox stable in Settings, Firefox Labs, Tab notes under Productivity.
I found it really useful for when Im researching something and have lots of papers open in separate tabs. Though Im using it more like tab tags, since notes show up when you hover over tabs. It lets me see at a glance which specific topic a tab is related to if I forget.
What do you all think? I was kinda surprised how little discussion I have seen on this, considering that no other browser have something like it. Firefoxs implementation is pretty smart too, instead of just being a sticky notes widget in the browser (like the one in Vivaldi).
Experimental feature but can be enabled in firefox stable in Settings, Firefox Labs, Tab notes under Productivity.
I found it really useful for when Im researching something and have lots of papers open in separate tabs. Though Im using it more like tab tags, since notes show up when you hover over tabs. It lets me see at a glance which specific topic a tab is related to if I forget.
What do you all think? I was kinda surprised how little discussion I have seen on this, considering that no other browser have something like it. Firefoxs implementation is pretty smart too, instead of just being a sticky notes widget in the browser (like the one in Vivaldi).
Ignore the illuminating lamp and poorly configured compass & square. I am a human. Thank you for attending this composition of digital sharing. Please join us. By us… I mean plural me, and hopefully you & them too. Thank you for giving me permission to make you us. Tomorrow or maybe another day, we will become all. All is everything, and everything is us.
source appears to be here: itaku.ee/images/620872
the art on the right is purpose made for this image. we can’t find the source of the art on the left sadly.
Today’s game is some more Control. I started the Foundation DLC today for the second time. Let me tell you, i forgot how much this cube puzzle pisses me off. I tried to do it once i got far enough that i could. Went and tracked down what i thought was all of them, then spent maybe 30 minutes trying to place them correctly. Only to find out i was missing one. I don’t know if it got knocked off the cliff on accident or what but i couldn’t find it. I had just given up and decided to move on though.

Seeing the Nail is really pretty. It’s one of the most memorable parts of this DLC to me because of the area surrounding it. It gives a really pretty view. If i remember correctly too, as you progress it will get taller which will be fun to watch.

I ultimately didn’t get as far as i would have liked with this one. As the enemies somehow feel harder. I suspect it’s the melee guys now being there to close the gap. So it means a new threat to deal with. I’m trying to avoid touching the difficulty settings though so i’ll try something else instead to get through. Maybe a different weapon loadout.
cross-posted from: lemmy.dbzer0.com/post/74442419
lawfaremedia.org/…/grokipedia-stopped-reviewing-e…
Altogether, what we found was that the “live” change feed is gone, past decisions were retroactively reverted without explanation, new decisions are not being issued, and article text appears frozen (and, in some cases, outdated). We do not know whether xAI is preparing a major revision or has altogether abandoned active development of the project.
Welcome to another general discussion thread! Feel free to use this thread to talk about things you have watched recently, questions you have, or recommendations you want to give!
As always, remember to be mindful of spoilers. If you want to know more about how to handle spoilers in this community, check the guide here (also linked in the sidebar).
“Acknowledge me!!”
Mr. Elevator is a proper hidden gem, with only 25 reviews on Steam currently! I found it during the Steam Next Fest of June 2024. (At that same event, I also found CATO, and Pipistrello and the Cursed Yoyo.)
And I’ve also written about CATO for this series!
What caught my attention about Mr. Elevator is its very distinct art style, featuring only flat bright colours, no shading, jagged lines, and chunky pixels. It has this minimal charm of something like Microsoft Paint.

Mr. Elevator is a surreal first-person puzzle game featuring a talking elevator as your companion.
See, in Portal, riding elevators is just a formality; you only get in them because there’s nowhere else to go. In Mr. Elevator, your character has a motivation to seek out this elevator specifically.
You meet and interact with Mr. Elevator, who is some kind of spirit (???) that merged with the elevator. He seems friendly and is open to talking about what worries you.
Looking at his control panel, there’s only a down button on it. Once you press it, he’ll take you to some strange places to solve some puzzles there, as he helps you explore your desires.

In fact, you’re not the only one looking for this elevator! After you finish that initial chapter, each of the next chapters has you playing as a different character. You’ll play as a paranormal investigator seeking to study this elevator, or a young inventor following someone into the elevator, among others.
Every first-person puzzle game needs a signature central game mechanic. In Mr. Elevator, it’s that you can control your two hands separately. (Shoutout to Trespasser!) You need to use your hands to grab stuff, push buttons, knock on doors, and fiddle with gadgets. In fact, if you play on a controller, your hands split the controller into two sides: right/left trigger to hold up that hand, the corresponding stick to move it, and D-pad or face keys for actions! Holding stuff in your hands also acts as this game’s inventory system.
Each chapter focuses on a unique sequence of puzzles based on some theme, like recording and studying cryptids, or decoding alien languages. Of course, you might have to hold a note or tool in one hand while using the other to interact with the environment.

Sometimes, I found the puzzles to be too cryptic to figure out. They can get into a bit of moon logic, and so I sometimes spent more effort on detecting the designer’s thought process than trying to solve the puzzle in front of me.
The game does have an official online guide with hints and solutions. However, it’s in Japanese only, so you need to translate it if you don’t know Japanese. When I looked at the guide for help, this pattern often emerged:
Some Steam reviews mention that this difficulty could be a translation issue. This game is by a small team from Japan, after all.
On a positive note, the puzzles at their best were actually really cool. The puzzles I like best rewarded paying close attention to what was happening in the game. With the game’s graphics and environment being so plain, there isn’t any confusion about what’s important and what’s just environmental detail. In fact, some of the deepest puzzles actually got me to grab some paper and take notes to figure them out!
Despite my annoyances with some of Mr. Elevator’s mysterious puzzles, I consider this game to be the ideal example of what I hope to find in a Steam Next Fest. The “indie darlings” already get plenty of attention. Weird, experimental, niche hidden gems drifting in the indie game sea: that’s what I want to celebrate.
Pictured here: me searching for the obscure indie games.

EDIT: For some context, I recently gave podman another go. I have a few services on my homelab server set up in docker containers, so I tried migrating to podman.
After the second major bug (open issue on github) I encountered looked like it would require completely dropping using compose files to work around, I gave up and went back to docker.
I like the idea of podman, but it’s just not stable. I’ll try again in a year or so.
As a bonus, docker’s CLI is significantly nicer.