I did the same kind of justification, but it’s a design decision to pad out the activity with a gambling adjacent pattern. If the drop rate was 100% no one would question it.
As the other comments hinted but didn’t spell out:
You destroyed the bear’s ass before you killed it… … That’s not only on you, but you clearly already had your “trophy” 🤣
[Kill ten bears, loot an ass off of no more than one of them]
“How do nine out of ten bears not have an ass?!?”
Usually, I’d assume that the act of killing them would destroy the desired object in most encounters. But that’s just my personal headcanon.
I did the same kind of justification, but it’s a design decision to pad out the activity with a gambling adjacent pattern. If the drop rate was 100% no one would question it.
It begins feeling repetitive.
Even though it’s less repetitive than the current system.
it would make sense if it was 90% drop rate, as you mostly harvest correctly but sometimes make a mistake …
Do we just need a “harvesting” skill that affects drop rate?
i mean some quests are 100% drop rate, and i for one like the variety. Does it make a huge difference? Not really but its still feels nicer
If you like it then you like it I guess. I never got those kinds of quests, personally
Yep, the slot machine algorithm (a bucket fills up with every coin, the fuller the bucket the more plausible the win).
things get real weird when you get two asses from one bear
Not everyone bear has the time or means to go to the gym.
As the other comments hinted but didn’t spell out: You destroyed the bear’s ass before you killed it… … That’s not only on you, but you clearly already had your “trophy” 🤣
It’s a scientific fact that only one our of every five goretusk boars actually has a liver.