DSP clears Wolverine's motorcycle section without player input
YouTube
Clip: DSP Demonstrates the Motorcycle section from Wolverine (2026)
This was clipped from DSPGaming's playthrough of Wolverine (2026). The man himself demonstrating that no player input is necessary to complete this segment i...
I figured this would be notable enough to show here.
DSP showed that no player input is needed to complete Wolverine’s first motorcycle section. Considering he’s the sort of guy this level of difficulty is made for, even he’s baffled that he didn’t need to do anything to clear the section.
The people who say the game is far too easy may have a point.
Now the real challenge - try failing the segment while controlling him.
I wonder if you could just turn around and go the opposite way?
I don’t think that is rendered as one complete map, probably there is only a short buffer behind the MC.
Maybe, but why wouldn’t it be a whole map? I could see assets and entities despawning a certain distance behind the player, but tbh I’d have a hard time believing the entire level just unloads as you go through it.
I am not a dev and mine are only guesses, but once you have assets and entities disappearing, and the action doesn’t make use of any shortcut strategy, isn’t it simpler to turn the whole thing in a scripted sequence of some kind, like a QTE sequence?
The encounters also seem to be very “episodic” in nature, so the moments in between could serve as loading/deloading moments.
And it would prevent people from turning around and making the necessary design more complex.
People will play this like “Fucking hey! I aced that bike segment first time!” all proud of their gaming skills when the reality is you did absolutely nothing, my brother.
One way of thinking says maybe that’s okay. Maybe people just want to have a chill time and win and not struggle. Maybe that’s fine.
But on the other hand, it’s utterly deceptive.
To me, this is a reflection of the entirety of modern capitalism. Appeal to everyone. Don’t exclude anyone. Provide an illusion of choice while giving everyone the exact same homogenised experience. Provide the appearance of agency while removing all actual control.
I don’t like it.
Many video games have a lot of tricks to make the player feel skilled, despite cards being stacked heavily in their favour. Take Uncharted: enemies in those games can’t shoot you for a second after you poke out of cover, so you can take a few shots without being immediately gunned down. The player is never informed of this. Or in the new Doom games, the lower end of the health bar is worth more than the upper end, so you’ll feel like you’re barely holding on even though you’ve still got some buffer room.
Doesn’t mean taking things to this level of absurdity is great or anything, but being “utterly deceptive” is what makes a lot of games fun.
Of course :)
Games by their very nature are not real and even the ones which don’t directly adapt to your success or failure will certainly make concessions to reality and intentional design decisions which make the game more fun.
Personally I think game design is an intriguing subject and some of the ideas developers come up with are absolute genius, like the doom health bar you mentioned. It ramps up the tension, but yet it’s still finite, and if you play terribly you will die.
That to me is the difference. Tell white lies to the player to boost their fun, yes, but don’t remove all consequence with fake infinite health, a bike that steers itself, and QTEs that auto-succeed no matter what you do.
A game you can only win is a game with no agency, and that’s hardly a game at all.
I wonder if actually trying makes it more difficult. Does it actually let you crash into stuff and miss jumps, or does it just override your mistakes even harder?
[deleted]
You know, when people said “Modern games are like movies that you can play,” I don’t think they meant to emphasize the optional meaning of the word “can.”
This is what happens when you design games by quantifying everything into a number for a spreadsheet so a manager can read a report. Bet they did a playtest with their “target” audience aka non-gamers Sony wants to convince to buy a PlayStation for this game remember execs and shareholders only care about growing the player base. And some manager looked at the playstest numbers, noticed that many people couldn’t finish the section. And then ordered the team to make sure 90% of non-gamer playtesters can finish the game.
Did this start because of the Cuphead gaming journalist memes, where the person literally couldn’t even finish the tutorial because their hand-eye-coordination was just absolute shit and they couldn’t jump over literally the first obstacle?
Could’ve sworn there was an even earlier example of something similar with Doom 2016 where they played like they were just introduced to the concept of a video game. Like I know I play brutal doom and boomer shooters in general like an over hyped crackhead, I beat Boltgun at max difficulty with the clown vomit shader but that video was on the opposite side of the spectrum where they played like a toddler and got pissy about it.
If this was true, the base version of the 6 year old console wouldn’t cost 650 and the pro 900 USD.
These devs clearly played the train mission in San Andreas and were left emotionally scarred.
I don’t understand why anyone would be scarred by that. All we had to do was follow the damn train.
It wasn’t even that difficult! That meme had been circulating for years, but it only took me like three tries.
It wasnt necessarily the difficulty that got to people it was how daft it was. The train leaves your line of sight for like 3 seconds and its mission failed. Its a fucking train, its not going to turn down an alley or something.
The RC plane was by far the hardest part of that game.
strong agree
It wasn’t that it was difficult. It was that it was just random. And no, driving further to the right alone wasn’t the solution either.
I figure it’s always a meme because half the people here were like six years old when they played it.
Excellent exampl🤣
Who or what is DSP and what game is this?
DarkSydePhil and the game is literally just “Wolverine”. DSP is notorious for being kind of a miserable person who, in the nearly 20 years he’s been making gaming content, has never learned how to play a video game.
Thank you.
I’ve never heard of him either but this is clearly false since he’s displaying full mastery of a game in the video we’re commenting on.
I saw VideoganeDunkey’s video where supposedly you can press any of the buttons during QuickTime events, even wrong ones and they complete anyway.
At this point I can’t tell if that was a gag or for real
Probably for real considering you literally cannot fail those QTEs. Much like the motorcycle scene you can just put the controller down and the QTE completes on its own.
That was legit.
And players do it specifically to see if they can fail and what that looks like
“I love it, ship it!”
this game has been the best thing that has happened to this idiots career in years.
He’s kind of a pile, so I’d never support him by watching him, but he’s one of those where every few years I check in on the drama. The man has: Masturbated on stream Gotten a girl in a relationship to travel across the country to fuck him, without abandoning that relationship Got that girl to move in with him, at which point she dropped her old guy Declared bankruptcy, due to spending 5 figures a month on a pay to win mobile game Steadily alienated his viewers to the point that he does more begging for money than playing games. Last I heard, he was down to one whale of a paypig keeping him afloat.
A true trash goblin.
I am one of the people who stubbornly select the hardest difficulty on any game after getting the basics out of the way. I still can see the value of offering a “difficulty level” that lets you simply enjoy the story without being bothered by anything that is considered “hardcore gaming”, such as the God Mode in the Hades games or similar things. That’s valid! Not everyone is playing games since their childhood.
But this is simply garbage. If it finishes without me using any input, then i could just watch it on youtube and not pay $$$ for it. It is a deceptive tactic to get you to pay for something that should be inherently interactive, while your decisions don’t matter in the slightest. It is like selling a movie as a game - a movie is fine if i want it, but gaming as a medium lives from the interactivity.
A lot of people have very intense opinions about game difficulty in every direction, but I think all of us would agree with that
I personally like my games being hard, making me think and make deliberate decisions between positives and negatives. But I would never invalidate someones experience by shitting on them for using a game mode that allows them to experience the story of the game without any barriers.
This garbage media offers the illusion of being a game. I wouldn’t be against it, if it were sold as such - there are a lot of FMV games out there that are worth their money. But if what you do doesn’t matter, it’s not a game anymore. It’s a glorified youtube video, and should be priced as such.
There’s hard mode, and then there’s hard mode.
Does hard mode uncap the enemy AI so that it can use all of its moves, and allow it to attack from offscreen so that you need to be more aware of positioning, like Ninja Gaiden? Does hard mode add additional objectives so that you need to interact with the levels more, like the Thief series? Does hard mode increase certain kinds of damage, so that you have to engage with the systems more, like alchemy in the Witcher series? These are ‘good’ hard modes, that make the game much more interesting.
Does hard mode simply make all the enemies spongier, so that everything just takes longer? Well, that’s a lot less interesting. Might as well play those games on ‘normal’.
A great example of spongier enemies with little additional difficulty is basically any Bethesda game, which is particularly bad with Oblivion and Fallout 3 since those two already have spongier enemies on average.
Also you should add AI just outright cheating to this as well, it’s not as common as the previous two but it’s still there with some games namely strategy games of the paradox variety. I particularly hate it with EU4 cause luvky nations can go die in a fucking hole, I want the achievements if I’m gonna do an ironman run but I don’t want the already busted great powers to be even more busted.
Here’s the same from a not shit person:
youtu.be/chNNj6A3MmE
These about DSP are recommend:
youtu.be/cKG7EXgOoTg
youtu.be/6dgOUqXqvLo
youtu.be/So7wLuuDiHA
(In order of video age and length, newer and longer at the top).
Converted to Invidious links, plus added title and so on. No I’m not a bot, lol:
Flats tests if you can die in the motorcycle scene in Wolverine (3:53 mins) by Flats Clips on 17 Sep, 2026
These about DSP are recommend:
Honestly, 30 minutes is all the time DSP really deserves.
No, that is honestly still too much time spent on DSP. If you don’t know who he is, I wouldn’t recommend wasting that time, you can’t get it refunded.
I think DtRH’s coverage of these things serve as good modern morality tales. Show them to dumb kids that want to be “content creators.” Fredrik’s already said he’s done covering lulcows for the most part. Unless something unique comes along like Nigel Cheese for example.
DSP is a bit of a one joke YouTuber. Yeah, we get it, he’s terrible at games, any sensible person can just continue on with their lives. I have no idea why people watch him, let alone donate to him.
I only hear about him randomly when an odd compilation pops up in the recommendations. I think he recently played Dark Souls 2 and it was a total shitshow from the looks of it? People kept invading him and he just alt+F4d every time.
Thank you! I was, and still am, not in a good enough head space to take the time to do all that. You’ve done good, I appreciate you <3
There could be a couple of reasons why this is the way it is:
Something I realized pertains to the first car crash.
It’s likely a LOT easier to animate if the devs don’t need to account for exactly how fast the player is slashing up tires. Plus, they don’t need magic tricks to account for a 1…N long stretch of road that accounts for however long the player needs to chase them down (eg, Uncharted 2’s fantastic train level)
So you can definitely see that laziness and a rushed development timeline would just shove out something that looks okay but has no actual gameplay because it’s a cinematic moment playing itself.
With a popular IP like Wolverine I expect it to be appealing to the broadest player base which leads to lazy game design. Ultimately I think it’s a game that would rather be a movie.
Lol.
Found it highly entertaining, and that’s what games are about. I do understand criticism of dumb mechanics and plots and such, I do that all the time, but this simply looks like and is silly entertainment.
Sure, but you paid $70 for it. In the business, people like that are called “suckers”.
That money partly pays for cut scenes where you can’t do anything, too. And by the way: It’s optional to not interact with the motorcycle scene, isn’t it? Just grab your controller and show’em!
Here I thought games were ment to be played. If I wanted to sit and watch something I’d go see a movie.
Or watch a cut scene? Games have cut scenes I’ve heard 😉
And just watching is optional in the motorcycle scenario. Completely optional. That means… Grab your controller and ride till noon.
Not all games have cut scenes 😉
Cut scenes usually add value to either gameplay or story or both. What value does something that’s neither gameplay nor a cut scene add to the game other than be a time waste?
how and/or why does it look like Ride to Hell: Retribution?
At least ride to hell had a redeeming quality in that it was hilarious. This game is just shit
You should see the driving in 007 First Light. You just hold the accelerator and when you’re about to hit something “steer assist active” comes up on the screen and it just steers away from it automatically.
Wow, I didn’t know that. Those sections are just supposed to be moments that feel cool and stitch together other parts of the game, so they help pacing, but that game’s use of vehicles in general was pretty underwhelming.
spoiler
Like how they build up the entire game that you get to use this really fancy car in Q branch, and then it’s only used for a glorified turret sequence. It smelled a whole lot like the scene they wanted to make wouldn’t run well and had to be cut.
I don’t know what part of driving from point a to point b is cool but to each their own I guess. It just feels like filler to make the game feel longer than it actually is.
That game also had QTEs that auto complete and and decisions that don’t matter.
There was a car interstitial that was throwaway, but the parts I was talking about were one where you chased a plane and one where you ran a garbage truck through an alley like a tank, both of which are pretty on-brand.
Right, I remember those. I still don’t think that being on rails like that is fun or has any real value in a game other than to pad runtime. If there’s no need for player input, eats the point.
Depending on the time this happens in the game it could make a good pee break for speedrunners
What’s a DSP?
A self-absorbed streamer who sucks at every game he plays. Nearly all of the “This is how you don’t play” compilations are about him. The TIHYDP videos of his MGS playthroughs are particularly famous.
What about the 15 minute game unboxing video that has a fire alarm going off the entire time where he never even actually unboxes the game
Digital Signal Processing of course.
In his next video DSP clears the motorcycle section while masturbating
“Gameover is a failure of the game designer.”
wow they finally made a game just for him
The state of “games” nowadays.
The state of AAA “games” nowadays.
That’s correct!
The state of this AAA game.
Manwhile me progressing to Extinction on B42 stable Zomboid…
People still watch DSP?
Never heard of this person
Good
The original ragebaiter
The only people watching him are just people that are looking to mock him. And even they started to kinda get bored of it. DSP keeps complaining about declining viewer numbers and income from what I heard.
This dude still exist?
of course, he’s a millionaire.
I remember dying a lot in the 2009 game
feels like we’ve shifted the opposite way of how games used to be. you used to not be able to beat a game on easy difficulty (twisted metal for example) now the games are so easy they beat themselves for the most part
Ok, to be fair, this is one way-too-easy game in a general release cycle of really good hard ones. Let’s not stretch one bad point out to a huge trend.
There should be both, no? If some casual wants to play with his Marvel toys on the screen, they should be able to.
I see… This is another game about looking cool doing something (at least for this section).
You don’t have to do a lot of coding if you never fail
I liked the motorcycle sections in Ghost Rider (PS2).
Winning DMC2 by walking vibes XD
Are there not harder modes?
There seems to be several difficulties, though the motorcycle section seems to still be simple. That commenter down below showed a demonstration by flats on this section, who cleared it on the 2nd highest difficulty by doing nothing, though he did die once.
[deleted]
I have no problem with this. The game is highly cinematic, one section that you can get through while making yourself dinner in the other room is ok, and honestly Kinda fun to watch.
Don’t bother trying to talk sane here, all the morons want to be angry about it
Lots of hate for this game. Been playing video games my entire life. I’m 41 and have moved towards cozy games and games on easy because I have enough stress in my life. I’m actually enjoying this game.
There’s a pretty big difference between reasonable difficulty and no difficulty.
It’s also a huge shift from The previous Spider-Man games from the same studio. If you liked those and had the same expectations, you’ll be rightfully disappointed.
The disappointment has nothing to do with spider man. This is just a disappointing game on its own.
I’m so sick of hearing about games that suck. Just don’t buy them, stop talking about it. What the fuck are these people doing? Why must they play every game that companies tell them to play and why must these communities talk about it?
Don’t you understand this is what causes these problems?
How are people supposed to know not to buy them if no one talks about it?
Before this game even came out people knew it was bad
How could they ah e known it was bad before it came out
I don’t really pay attention to big title games/released like this, I knew from other’s posting it was going to be bad before it released. For the last few weeks all I’ve heard is this game being bad. So honestly, I don’t know but apparently they knew. Because somehow I knew too.
Edit : I googled. Found a post from 4 months ago where apparently they spoke about lore stuff that suggested the game will suck, then a post from a month ago talking about how Wolverine fans are aptly aware it will suck. So again, no idea how people knew but they clearly knew.
…so you knew because people were talking about it then?
…yes?
I don’t understand what you’re implying exactly you’re being condescending with no reason?
It’s as I said. People were talking about it probably being bad, were confirmed it was bad and continue to act surprised it is bad with constant posts like this “LOOK HOW BAD THIS GAME IS” after it was known to be bad.
Go play Turbo Overkill.
The motorcycle sections are not even 1% of the game, I genuinely don’t understand why this became such a big deal. Like the QTEs, they’re not supposed to be challenging, they’re basically just interactive cutscenes and people are acting like it’s representative of the whole game, it’s absurd. Some lonely haters made up some shit to gripe about and every idiot on the internet hopped on the parrot train.
Still no excuse for making any section of gameplay you’re selling to me to be so inane it doesn’t need me to participate.
Make it a cut scene then. Let the game play itself.
Eh, as long as Soulslikes remain popular and win awards, I’m fine with this.
I don’t mind a little challenge as long as I can learn the game and master a skill. I don’t like QTEs at all, and that includes dodge/parry mechanics. It’s like playing Guitar Hero on Expert with a controller, but you can’t see the notes. If you’re doing what the game wants but you’re a second or so off and that napes you lose, that’s a game I won’t complete… or shed a single tear if anyone pirates it or the studio closes. Games that punish gamers shouldn’t exist. If gamers want the challenge they can have it, but it should be optional and not required to complete the story. I’m fine with achievements being disabled for lowering the difficulty, just make the game accessible to differently abled gamers.
From what I have heard, the QTEs also self-complete without any user input. There’s easy and then there’s “not even playing a game.” This Wolverine game sounds like the latter.
Exactly. I have no problem with casual games, or games with an easy option. But if no player input is required then it is not a game, just an expensive and long animated movie.
Games that punish players that don’t want to be punished shouldn’t exist. Offering “God Mode” or similar features is fine! But since this game offers no other difficulty levels, this is simply false advertising. Games live from the interactivity they provide. If you cut that out, you could just sell a youtube link for five bucks with the same experience.
So what? Enough harder games out there.
If this was super easy mode I don’t think anyone would be complaining but this is the only difficulty if i’m not mistaken.
“Waiter, there’s a huge turd in my soup.”
-“So what? Enough tasty soups out there.”
„I hate that there are games for everyone“ — Hapankaali
What you are describing is not a game, what you are describing is Mixtape
… which is a game.
This isn’t even a question of hard or easy challenge. There’s is no challenge. You can literally put the controller down and the game completes that section all on its own.
I don’t see anything wrong with a game without a challenge.
lol the downvotes. This is a popular opinion and is only hated on here because hating Sony is a religion now.
not a game at that point, it’s a movie you can’t do half of the controls you can with something on netflix
I’m not sure I agree with your definition of a game, but I am certain I can’t work out the meaning of what you have written here.
But I would argue that if there is any interactive element, you can’t say it’s a movie either. Just because one section doesn’t require player input doesn’t mean the entire thing plays itself.
I think YouTube is the best way to experience this game.
YouTube is the best way to experience many games
I play games. I watch visual entertainment. TTRPGs are games. A narrative game where I don’t get to do anything that impacts anything about anything in the game, to me, isn’t much of a game to me. It’s wait-for-player-to-interact visual entertainment—not much different than those games you got on DVDs for movies.
I think we have different opinions. As a kid, i loved watching friends play games on their handhelds or consoles or whatever and as an adult i still like it via YouTube
so?
that’s called a movie, not a game
Animal Crossing is a movie now?
??? you actually do something in animal crossing
You also do something in Wolverine.
not in this section, as demosntrated by the video… how is that not clear to you?
It’s a section that got remodeled into a cutscene then, I don’t see the problem?
Clearly not what happened here…
yes, it’s clear you have different standards for video games and can’t accept others have their own…
Movies already exist. If you’re not required to press a single button or steer at all, you’re not playing a game.
That’s a single short part of the game that was probably too imbalanced before release. Play it and we can talk again.
Most, if not all, of the quick time events are like this, too. The game gives you a huge window to press the button but it doesn’t matter if you press the right button…and you can also just not press a button at all.
It’s like scrolling a video feed of actions
It’s not about the lack of difficulty, it’s about the lack of quality and thought that has gone into making this. Large publishers are now convinced that effortless crap like this is the way to go because it will sell anyway, thus dragging down game quality in general.
The game is not crap though according to reviews. The section was probably found too difficult or clunky in playtesting. 20 years ago this would have stayed in and frustrated everyone like that race in the original Mafia.
Reviewers are saying that this game has zero redeeming qualities, yet they are still giving it a 5 out of 10.